pyze-app-monetization-2016On Halloween Day, I wrote a condensed version of this blog for App Developer Magazine.  

It was featured under MONETIZE MONDAY and received over 650,000 views in a few days.  

The article in the App Developer Magazine titled “5 app monetization strategies to remember in 2016” was based on my previous blogs on https://blog.pyze.com which are referenced below.   


Thanks to advances in artificial intelligence, deep learning and user interfaces, our mobile devices are more accessible and user-friendly than ever before. People are downloading more apps and spending more time in those apps. There are now over four million apps in the Apple and Google app stores – Apple received 75,000-80,000 app submissions per month in last few months.

While this is great for consumers, it’s become much harder for app publishers to gain traction and actually make money through their apps. As venture capitalist Josh Kopelman wrote almost a decade ago, the penny gap – “getting your users to pay you anything at all” – is the highest hurdle for any venture to overcome. The rise of the “try before you buy” trend in app stores only makes matters worse.  You can read more about my blog about it here: 99 penny gap & premium apps.

There are still a number of monetization strategies for app publishers to keep in their arsenal.

In-app Revenue

While nothing new, in-app purchases and in-app advertising remain paramount for monetization.

In-app purchases are based on the premise that if a user enjoys using an app, they are more likely to buy things within it. For gaming apps, such purchases might allow users to unlock new levels or content, exchange virtual goods and services, gain more advanced capabilities, more playing time or more lives.

In-app purchases could also be subscriptions or auto-renewable subscriptions. More on auto-renewable subscriptions below.

In-app advertising grew by 66 percent to $21 billion in 2016 and is expected to grow to $35 billion over the next years.

  • Banner ads are the least invasive kind, as users can view them without halting their activity in the app.
  • Interstitial (full-screen) ads can yield 5-10 times the per-click revenue as banner ads, however, they must be displayed at the right time. For example, with gaming apps, an optimal time would be after a user completes a level or upon exiting the app.
  • Video ads are most effective when their content is authentic, entertaining, emotional and relatable. Users may prefer video ads that play with the sound turned off. Rewarding users with in-app credits for watching a video add is also successful in gaming apps. Vertical video ads in Snapchat and Instagram take advantage of the vertical form factors and stand out from competing ad providers.
  • Native Mobile ads appear in the context of the app, i.e. in the content feed.
    They are identified by wording like: Advertisement, Ad, Promoted, Sponsored, Featured Partner, Suggested Post, or Promoted by a brand-name to distinguish from other content.
  • Augmented reality overlay ads e.g. geofilters in snapchat
  • Object recognition in ads in Snapchat, would allow a person taking a photo of an object and be served a sponsored filter to apply to their snap.
    See: Snapchat Object Recognition Based Photo Filters Patent Application

While in-app advertising can provide speedy monetization, it can also decrease app retention rate, if used improperly. Regardless of which kind you use, make sure to do so strategically and creatively.

Charging for apps

As I mentioned previously, the penny gap is the most difficult hurdle to jump in terms off revenue. Considering 95 percent of apps are free to download, it’s especially hard in the app store. However, there are mobile users who will pay up for higher quality niche apps that cater to a very specific need – some niche apps can charge as much as $999 per download.

See my blog: Premium apps.

While such a price point is a fantasy for most app publishers, an alternative solution would be to offer two options – a free, ad-supported version alongside a paid, ad-free one.

Sidestepping Ad-blockers

Mary Meeker’s 2016 Internet Trends Report revealed that 400 million mobile users globally block mobile ads and is expected to grow. A way of reaching audiences is to bypass ad network entirely, by way of:

  • Sponsorships: For example, Nike placing ads directly in the Weather Channel app, offering suggestions for weather apparel based on local weather conditions.
  • Partnerships and Affiliations: For example, Uber and Pandora recently formed a partnership that enables Uber drivers to play music from Pandora, and a Nikon Lenses app has affiliations with lens renters to give photographers more access to professional equipment.

See my blog: Desktop Ad blocking wars; Is Mobile next?

Enhancing Discoverability

It goes without saying that the easier it is for people to find your app, the more likely you are to acquire users.

First and foremost, let’s revisit App Store Optimization(ASO). In Apple’s App Store, over 65 percent of apps are discovered via explicit searches. In order to increase discoverability within the app store, your app name and description must include strong, relevant keywords and graphics.

Search ads, announced by Apple in June 2016, also help promote apps in relevant search results. Relevance is determined by app developer provided metadata (title, keywords, description, reviews, ratings, install- and uninstall-rate, ad click-rate, etc.), and users are targeted based on geography, gender and age. In order to take full advantage of search ad exposure, app developers must set aside budget for improving their metadata and bidding on cost per tap (CPT) and cost per acquisition (CPA).

Many publishers focus on promoting their app within the app store, but you must remember to think outside the box – literally. As much as 35 percent of apps are discovered outside the app store, through advertising on the web and other apps, maintaining presence on the web, social media advertising, public relations and brand building, as well as content, influencer and word-of-mouth marketing.

See my blog post: New & existing ways to raise app’s awareness on iOS app store.

Auto-renewable Subscriptions

The introduction of auto-renewal subscription model has the potential to make indie app development far more sustainable, as it gives users the full functionality of a product without having to “own” it. The subscription model works particularly well for apps that provide access to content, news and editorial articles, media, regularly updated features or any app that relies on a backend service.

Apple pays 70 percent of revenue to developers in the first year and 85 percent after one year for lapse-free subscriptions (excluding a 60-day grace period), Google also announced 85 percent payout to developers for subscriptions.

Pay-to-download and Freemium models are decreasing, and subscription model is steadily increasing.  For top 100, non-gaming media and entertainment apps, subscription model grew from 17% in 2011 to 86% in September 2016 for the two major app stores.

See my blog: Subscriptions will feed the app world.

screen-shot-2016-10-29-at-12-30-44-am

Subscriptions will feed the App world!


As the level of competition in the app market continues to increase, the monetization strategies used by app developers are evolving just as quickly. The important thing to keep in mind for any monetization strategy is to know your user base and make sure your techniques cater to their behaviors, emotions and tastes. When you can achieve that, the success and growth of your app will follow.

Posted by Dickey Singh

Dickey Singh is the CEO and co-founder at Pyze and has over two decades of experience in mobile, Big Data and SaaS. He started Pyze to help app publishers engage, retain and grow their mobile users using automation. https://twitter.com/DickeySingh Get Pyze: https://pyze.com